Working from a new home base in a converted movie theater, the developers of Bungie are toiling away on their next video game, one that will have nothing to do with the franchise that put them on the map.
About 200 programmers, designers and managers collaborate in the Bellevue Galleria mall across Lake Washington from Seattle. The rooms are decorated with futuristic combat helmets and familiar alien creatures, all memories of the blockbuster "Halo" game series they unleashed on the world nearly a decade ago.
Hanging on one wall is a framed comic strip, perhaps there as a reminder about why Bungie recently took some significant risks in ending a comfortable relationship with its former parent company, Microsoft.
The strip depicts a level of "development hell" and shows three Bungie employees, surrounded by flames and taking orders from a hideous alien, who barks, "The Demo will be completed by E3!" The panel's header reads: "Level 14: Forced to create Halo game after Halo game."
Bungie split from Microsoft in 2007, shortly after the release of "Halo 3" for the Xbox 360. Even so, the company still developed three more games for Microsoft, all "Halo" affairs. Microsoft, which acquired Bungie in 2000 to help launch its first home game console, has invested a minority stake in the new independent Bungie.
The longtime partners had "forged a deep and long-term development and publishing relationship," Bungie said in a 2007 statement. Harold Ryan, Bungie's studio head, also said in a statement then that developing for Microsoft platforms was his "primary focus."
But those agreements are mostly coming to an end. And within the next few years, Microsoft will find itself competing directly with a new game from its former golden goose.
"Bungie was a fantastic developer," said Kevin Unangst, a senior director for Microsoft Game Studios. "They built a number of great 'Halo' games for us."
With the goose gone, Microsoft is now trying to clone its golden eggs. The company has given Frank O'Connor, a former community evangelist for Bungie, the keys to the machine.
Microsoft installed O'Connor as the head of 343 Industries, a subsidiary that takes its name from an untrustworthy character in "Halo." As the franchise development director, his job is to shepherd new "Halo" games and an endless supply of ancillary products, such as a best-selling novel, "Halo: Cryptum," and an upcoming Marvel comic-book series.
Waiting on a new 'Halo' game
When it comes to new games, though, Microsoft is keeping "Halo" details close to its chest.
The 343 division in Redmond, Washington, can't seem to hire fast enough, posting several job openings for game developers each week. It has also hired a few people from Bungie, as well as high-profile executives such as a producer for some of the "Metal Gear Solid" games.
O'Connor, a former gaming journalist who started his first studio job at Bungie when the team was wrapping up "Halo 2," is steering the $2 billion franchise and its fans' insatiable appetites.
"It's a big, giant machine, and it's much more complicated than it used to be," he said. "I'd just like people to rest assured that we are taking incredibly careful, diligent, imaginative steps to make sure that the 'Halo' universe remains true to itself and continues to grow organically and profoundly in exciting new ways."
To satisfy fans who have come to expect a new "Halo" game every year, O'Connor will soon need to put a disc in gamers' hands. He said announcements are planned for later this year but declined in a recent interview to provide details.
Some reports say Microsoft is planning to revive the series debut, called "Halo: Combat Evolved," for an Xbox 360 release around the winter holidays, adding top-of-the-line high-definition visuals and support for 3-D televisions. Saber Interactive, the studio reportedly working on the game, didn't respond to a request for comment.
Last month, Microsoft reached a milestone when it offered the first new "Halo" game content that wasn't made by Bungie: a downloadable Defiant Map Pack, which includes new levels and was developed by a Dallas group called Certain Affinity. The reception was positive.
Passing the baton quietly
Bungie's waning involvement in "Halo" and with Microsoft is little known outside the industry. Microsoft would like to keep it that way.
"343 Industries is doing a phenomenal job and continues to shepherd that franchise in a fantastic way that the gamers are going to be excited about," said Unangst, the Microsoft director. "The same people are running the franchise. That hasn't changed at all."
Microsoft is hoping the transitions are made seamlessly and without drawing attention, say Microsoft and Bungie representatives. For one, Bungie will hand over the reins on managing many aspects of "Halo: Reach," the newest game, but will continue to host statistic tracking for players, said Bungie spokesman Eric Osborne.
While 343 has existed for about two years, it's difficult to downplay Bungie's importance to the series it created and grew over a decade.
As a Bungie employee, O'Connor said he contributed ideas to the "Halo" storylines, as most within the company are encouraged to do. But that invitation was revoked once he took the job at Microsoft, and 343 did not contribute to development of the "Halo" games, Bungie's Martin O'Donnell said.
O'Donnell is the composer who scored the game's powerful soundtracks and an early Bungie employee. At one time, O'Donnell was O'Connor's boss, a Bungie spokeswoman said.